AI Insights · Timothy · July 2024
Top 5 Educational Games in New Zealand Q2 2024
Discover the performance of the top 5 educational games on a unified platform in New Zealand for Q2 2024 with insights on their weekly downloads, revenue, and active users.
In Q2 2024, the top 5 educational games on a unified platform in New Zealand showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at the data, courtesy of Sensor Tower.
Reading Eggs - Learn to Read from Blake eLearning experienced a steady revenue stream, peaking at around $9.8K in the first week of April and closing the quarter at approximately $8.9K. Weekly downloads showed a gradual increase, starting at 930 and reaching 1.1K by the end of June. Active users saw a slight rise from 7.4K to 7.6K over the quarter.
Lingokids - Play and Learn by Monkimun Inc saw its highest revenue in the first week of June, hitting around $3.4K. Weekly downloads fluctuated, peaking at 1K in mid-April before stabilizing around 900. Active users consistently increased from 1.9K to 2.3K throughout the quarter.
Keiki Learning games for Kids from BENIPOL LIMITED showed a gradual rise in revenue, starting at $398 and reaching $677 in mid-May. Downloads also increased, peaking at 301 in the last week of May. Active users showed a similar upward trend, ending the quarter at 222.
Speech Blubs: Language Therapy by Blub Blub Inc. demonstrated a significant revenue increase, with a peak of $669 in the second week of June. Downloads remained relatively stable, fluctuating between 126 and 224. Active users showed a slight decline from 273 to 176 over the quarter.
Kiddopia - Kids Learning Games by Kiddopia, Inc. saw its highest revenue in the last week of June, reaching around $631. Downloads remained low, peaking at 66 in the first week of April. Active users fluctuated slightly, ending the quarter at 896.
For more insights and detailed data, be sure to visit Sensor Tower.